#1119 closed PBI Packaging Bug (wontfix)

Quake3 PBI refuses to start

Reported by: jdx Owned by:
Priority: minor Milestone:
Component: PBI System Version: 10.0-RELEASE
Keywords: OpenGL, quake3, graphics, appcafe, PBI Cc: trac-bugs@…


Hi, after downloading and installing Quake 3, from the App-cafe' it gives this error:

Shared object "libGL.so.1" not found, required by "quake3"

This is from a KDE desktop/wm on 10-release with an MSI CSM875A-p45 main board and integrated Intel(R) Core(TM) i5-3470S CPU @ 2.90GHz

[FreeBSD icebox1392 10.0-RELEASE-p11 FreeBSD 10.0-RELEASE-p11 #0: Wed May 14 14:03:59 UTC 2014 root@…:/usr/obj/usr/src/sys/GENERIC amd64 ]

The developer of the port mentioned this in response:

"I'm not sure man, I think that the "quake3" binary is just not able to find your libGL (Mesa or vendor-provided) library anywhere.

Try to search for it on your system, symlink it, something like that.

Alternatively, you can try going to /usr/ports/games/quake3 and recompiling the port manually."

This was after I asked why open arena and other similar accelerated games would work but not this one.

This bug is quite trivial as you have open arena in the PBI system and is quite similar.

But I figure it is good to know, nevertheless !

I hope these random PBI bugs go away soon with the new proposed updates, involving it running as native(or emulated some other way) programs or something, according to the weekly feature update via the blog?


Keep up the good work! 10-Release works very smoothly!

Attachments (1)

opengl_error.png (91.2 KB) - added by jdx 16 months ago.
Snap shot of terminal output for quake3

Download all attachments as: .zip

Change History (3)

Changed 16 months ago by jdx

Snap shot of terminal output for quake3

comment:1 Changed 16 months ago by jdx

here is some other information I have neglected to include :

PBI Information:
Name: Quake3
Date Created: 4/11/14
Version: 1.32c_2
Architecture: i386
FreeBSD Version: 10.0-RELEASE

comment:2 Changed 15 months ago by kenmoore

  • Resolution set to wontfix
  • Status changed from new to closed

It looks like the problem comes from Quake3 being 32-bit only, and it cannot use the 64-bit libGL on the system instead.

The new PBI system does not even have Quake3 available anymore (probably for this very reason). Instead, it is recommended that you try the new ioQuake3 PBI instead, since that is a cleaned up version of Quake3 that works on 64-bit systems (once you move over to the new PBI system).

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